Soulver 3 for Mac
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Soulver 3 for Mac
Welcome to Soulver
Frequently Asked Questions
What's new in Soulver 3?
Change Log
Feature Requests
Documentation
Getting Started
Headings & Comments
Variables & Line References
Totals & Subtotals
Number Styles
Answer Formatting
Sheets & Folders
Sheetbooks & Soulver Files
Publish to the Web
Exporting & Printing
Appearance & Styles
Tips & Tricks
URL Schemes
Command Line & Automation
Syntax Reference
Operators & Numbers
Answer Forms & Specifiers
Dates & Times
Units & Conversions
Currency Conversions
Rates
Volume & Cooking Calculations
Timespans & Laptimes
Video Timecodes
Conditionals & Comparisons
Stock Prices
Functions
General
Number Rounding
Percentages & Multipliers
Dates & Timestamps
Time Zones
Compound Interest & Loans
Roots, Logarithms & Trigonometry
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General
Comparing numbers
min() and max() in Soulver
1
larger of 100 and 200  200
2
greater of 100 and 200  200
3

4
smaller of 5 and 10  5
5
lesser of 5 and 10  5
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Remainders (mod)
1
remainder of 21 divided by 5  1
2
21 mod 5  1
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Middles and halves
1
half of 175  87.5
2
midpoint between 150 and 300  225
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Random numbers
To generate a random integer in a specified range:
1
random number between 1 and 10  7
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To generate a random floating point number, use the range 0 to 1
1
random number between 0 and 1  0.4793193723
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Proportions / rule of three
Known as the
rule of three
, these phrases help you find the required number to maintain a proportion.
1
6 is to 60 as 8 is to what  80
2
5 is to 10 as what is to 80  40
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These phrases also work with units:
1
5 km is to 500m as 5 cm is to what  5 mm
2
30 minutes is to 3 hours as what is to 60 seconds  10 seconds
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LCM & GCD
Lowest common multiple and greatest common divisor
1
gcd of 20 and 30  10
2
lcm of 5 and 8  40
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Syntax Reference  Previous
Stock Prices
Next  Functions
Number Rounding
Last modified
3mo ago
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Contents
Comparing numbers
Remainders (mod)
Middles and halves
Random numbers
Proportions / rule of three
LCM & GCD